8/4/2023 0 Comments Rimworld switch campNote that I avoided using the wiki to figure this out, to make it more challenging: I have few numerical specifics but the generalities I seem to have discovered. r/RimWorldStreams - For all of your videos and streams needs r/RimWorldTales - /u/srgrafo's Rimworld Comic Series r/RimworldSwap - Swap saves with other players r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld r/RimworldArt - Posts about Rimworld Artwork (not fanart!) r/Rimreddit - Colonists playing only on a single planet r/RimWorldPorn - High Quality Images of Rimworld Colonies No discussing pirated versions of the game. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Absolute NO sexual content involving minors under the age of 18 is allowed, period. Do not discuss details of RJW content in comments unless the post has the TW:RJW flair and NSFW tag. Please add the TW:RJW flair and the NSFW tag to all posts containing RimJobWorld content. Do not link to NSFW content hosted off-site, including mods. Do not misuse the NSFW tag when it's not needed. Maintain an atmosphere of respect and never personally attack anyone.Īll posts containing sexual content or realistic nudity must be tagged NSFW in both comments and posts. Reddit's Content Policy must be observed at all times. The same once happened to me with cassowarries of all things.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. Very useful animals, even during peace time, but it can get pretty out of hand if you let it. Still, they make great roasts, trained with haul and they can help keep a base running, and are immune to the cold, they were literally running food in -20F weather to all my other animals while my base holed up for the winter cold snap. So when breeding your battle boars, make sure you keep an eye on them before you end up like me, with an entire wiped out map of grass and animal food stores depleted. I'm up to 100 boars on my current game because I didn't pay attention (haven't been raided for a looooong time). Guess I'll be breeding an army of hellish pigs! Be warned, he's not joking about that "they breed quickly" part. It seems to me a lot can go wrong with that tactic. Guess I'll be breeding an army of hellish pigs!Įxcellent! Since I play with permadeath, I'll probably forego the stealthy approach. I have seen people talk about taking advantage of this, by entering, leading the enemies around on a wild goose chase with one guy, while the rest of the party walks up and robs the outpost blind (including such loot as glitterworld medicine and luciferium), then leaving without wiping the outpost out.Įxcellent! Since I play with permadeath, I'll probably forego the stealthy approach. Originally posted by NecroRebel:I'm pretty sure enemy bases reset as soon as you have no more guys at them, so slowly chipping away at them like that isn't possible. 2 or 3 boars per enemy is almost always enough to rout any human enemies in my experience. I'm fond of wild boars for early-mid game war beasts, since they're quite high-damage, graze but are omnivorous, breed very fast, and can haul when not needed for battles. For assaulting a camp you do need at least one colonist with them, otherwise the caravan will just disappear AFAIK, but it's still quite effective. War beasts are VERY effective for all combat purposes. Note that I have not tried this myself, but in theory at least I see no reason why it shouldn't work. You can then send the battle group in while the noncombatants and pack animals stay away, and after you win you can send the other caravan in to help pick up loot. What you might be able to do is send one extra colonist, even a noncombatant, with the caravan that moves to attack, but then just outside the base split the caravan so the noncombatant and the pack animals are in one and all the combat guys are in the other. I have seen people talk about taking advantage of this, by entering, leading the enemies around on a wild goose chase with one guy, while the rest of the party walks up and robs the outpost blind (including such loot as glitterworld medicine and luciferium), then leaving without wiping the outpost out. I'm pretty sure enemy bases reset as soon as you have no more guys at them, so slowly chipping away at them like that isn't possible.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |